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- STARFRONT COLLISION NOT ON APP STORE FULL VERSION
- STARFRONT COLLISION NOT ON APP STORE TRIAL
- STARFRONT COLLISION NOT ON APP STORE FREE
“They make you think you’re getting the whole thing but it’s really $7.”įor whatever the reason, Gameloft’s target audience couldn’t appreciate the opportunity that was being presented to them.
STARFRONT COLLISION NOT ON APP STORE FREE
STARFRONT COLLISION NOT ON APP STORE FULL VERSION
“Haven’t played it yet but I don’t do IAP, if they want my money and a 5 star rating they will release a full version I can buy on iTunes.”.
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It’s almost as if their entire fan base turned against them in one fell swoop.Īctually, they did. As of this writing, neither are anywhere near the Top 500 (ranking data courtesy of .) To put that into perspective, Gameloft’s own six month old Modern Combat 2 is currently ranked 68th. Despite this, the freemium version of Starfront Collision never managed to reach higher than #44 on the Top Grossing Apps list in the US, and Sacred Odyssey only reached #40. Gameloft games have a pretty good habit of cracking the Top 10 in their first week and remaining fairly visible on the sales charts in the weeks that follow. Why abandon it so quickly? And why didn’t these sell as well as previous Gameloft titles? They backpedalled hard and fast, even introducing full versions of both of these titles in the App Store and bringing their grand experiment to a close. Considering Gameloft games typically start at $6.99 and lite versions don’t hit until sales have cooled several weeks/months later, this gave players the opportunity to make sure they’d be getting their money’s worth before buying in at a substantial price (for the App Store, anyways).Īfter the release of Sacred Odyssey and Starfront Collision, the first two titles to adopt this model, Gameloft quickly returned to their previous pricing structure. Gameloft was essentially giving players a chance to play the lite version first to make sure they liked the game, and then unlock the full product without losing any of their progress.
STARFRONT COLLISION NOT ON APP STORE TRIAL
It was a try-before-you-buy approach – a trial version not unlike the shareware of the early 90’s or the way downloadable titles are handled on Xbox Live Arcade today. Unlike other freemium titles that usually focus on in-app purchases of items, Gameloft offered gamers a taste of a larger experience that could be unlocked for a set price. When you look at it on paper, what they offered was pure genius. The company’s brief experiment in the world of freemium pricing was a dismal failure, and it’s surprisingly difficult to understand why. I’d be hard pressed to think of a situation where freemium pricing didn’t help a title climb the charts – or at least I would be if it wasn’t for Gameloft. Everybody loves the idea of getting something for nothing, and over the last year iOS games publishers have tried every angle they can think of to cash in on this fact.
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